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If war were a sport, Dacote would be a quadruple Olympic champion by now. Even the Junta get tired of his constant desire to be in training for the next battle. So to get some peace and quiet, Bryan regularly sends him on reconnaissance missions in the sewers, armed with a faulty walkie talkie and a dodgy compass just so he doesn't come back too quickly! |
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Stop: damage +4
Stop Boost Self
Damage
+4
If Dacote’s ability is cancelled by the opposing character,
If Dacote wins the fight, Dacote deals an extra 4 damage to the opponent.
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Damage +2
Boost Self
Damage
+2
If Dacote wins the fight, Dacote deals an extra 2 damage to the opponent.
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Dacote

3
3
Ability at level 4
Damage +2
Dacote

5
3
Ability at level 4
Damage +2
Dacote

5
4
Ability at level 4
Damage +2
Dacote

6
6
Stop: damage +4
Damage +2
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Gertrud

6
6
Stop Opp Bonus
Damage +2
Winifred

4
6
No ability
Damage +2
Bryan

7
5
Stop Opp Ability
Damage +2
Burger

6
5
Courage: Power +3
Damage +2
Chiro

8
2
Support: Damage +1
Damage +2
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Tyler

6
5
Damage +3
-10 opp attack, min 3
Timber

6
6
Team: +1 Damage
Cancel Leader
Kinjo

6
5
Damage +3
Damage +2
Hammer

6
7
Courage: Dmg +2
-2 opp power, min 1
Lennox

6
6
Damage +3
Power +2
Lucia

6
6
Stop: damage +2
Power +2
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Keanew

6
4
-6 opp attack, min 3
Attack +8
Erika

5
6
No ability
Stop Opp Ability
Fifty

5
7
Stop Opp Ability
Power +2
Eyrton

8
5
No ability
-2 opp power, min 1
Hel

6
2
+1 Life Per Damage
Stop Opp Bonus
Dash

6
1
Damage = damage opp
Attack +8
Bobby

6
2
Damage +3
Support: Attack +3
Chiro

8
2
Support: Damage +1
Damage +2
Kluwn

5
5
-2 opp power, min 5
Power +2
Burt

6
3
-3 opp damage, min 2
-10 opp attack, min 3
Glosh

6
6
Stop: power +3
Support: Attack +3
Amanie

7
3
+4 Life
Stop Opp Ability
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